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DNF回归活*像,主C付费带回归,如何评价?

有些糟糕了,龙之回归是用J的,我不懂英文,大概就是用了变龙(蛛)后判定地形高度(地形位置)合不合适,条件合适后然后在变你可以上U9请教达人,你自己会的更好Trigger:Shape Shift MetaScript Author:Darky27Info:Spider Dragon Shape Shiftfunction Trig_Shape_Shift_Meta_Conditions takes nothing returns booleanreturn((GetSpellAbilityId()='A607')or(GetSpellAbilityId()='A608'))endfunctionfunction Trig_Shape_Shift_Dragon_SelectUnits takes nothing returns nothingcall SelectUnitAdd(GetEnumUnit())endfunctionfunction Trig_Shape_Shift_Meta_Actions takes nothing returns nothinglocal unit u_caster=GetSpellAbilityUnit()local group selectionlocal integer HeroID=2local integer ilocal integer jlocal integer klocal real distancelocal group selectionlocal boolean item_on_groundif(GetUnitTypeId(u_caster)='E601')thenset HeroID=1endifcall IssueImmediateOrderBJ(udg_Heroes[HeroID],"holdposition")set selection=GetUnitsSelectedAll(Player(0))Make sure you can landcall SetUnitPositionLocFacingBJ(udg_Heroes[3-HeroID],GetUnitLoc(udg_Heroes[HeroID]),GetUnitFacing(udg_Heroes[HeroID]))set distance=DistanceBetweenPoints(GetUnitLoc(udg_Heroes[1]),GetUnitLoc(udg_Heroes[2]))if(distance>300)thencall SetUnitManaBJ(udg_Heroes[HeroID],(GetUnitStateSwap(UNIT_STATE_MANA,udg_Heroes[HeroID])+50.00))call DisplayTextToForce(GetPlayersAll(),?returnendifif(HeroID=1)thencall SetUnitFlyHeightBJ(udg_Heroes[1],30.00,370.00)call AddSpecialEffectLocBJ(GetUnitLoc(udg_Heroes[1]),"Abilities\\\\Spells\\\\Human\\\\Resurrect\\\\Resurrecttarget.mdl")call TriggerSleepAction(0.30)call SetCameraFieldForPlayer(Player(0),CAMERA_FIELD_TARGET_DISTANCE,1800.00,0.8)call PanCameraToTimedLocForPlayer(Player(0),GetUnitLoc(udg_Heroes[1]),0.80)elsecall AddSpecialEffectLocBJ(GetUnitLoc(udg_Heroes[2]),"Abilities\\\\Spells\\\\Items\\\\AIre\\\\AIreTarget.mdl")call TriggerSleepAction(0.10)call SetCameraFieldForPlayer(Player(0),CAMERA_FIELD_TARGET_DISTANCE,2800.00,0.8)call PanCameraToTimedLocForPlayer(Player(0),GetUnitLoc(udg_Heroes[2]),0.80)endifcall PauseUnitBJ(false,u_caster)call SetUnitLifeBJ(udg_Heroes[HeroID],(GetUnitStateSwap(UNIT_STATE_LIFE,udg_Heroes[HeroID])+((GetUnitStateSwap(UNIT_STATE_MAX_LIFE,udg_Heroes[HeroID])/100.00)*(I2R(udg_SpellLevels[1])*5.00))))call SetUnitPositionLoc(udg_Heroes[HeroID],GetRectCenter(gg_rct_Hero_Placement))call ClearSelection()call ShowUnitHide(udg_Heroes[HeroID])call SetUnitLifePercentBJ(udg_Heroes[3-HeroID],((GetUnitStateSwap(UNIT_STATE_LIFE,udg_Heroes[HeroID])/GetUnitStateSwap(UNIT_STATE_MAX_LIFE,udg_Heroes[HeroID]))*100.00))call SetUnitManaPercentBJ(udg_Heroes[3-HeroID],((GetUnitStateSwap(UNIT_STATE_MANA,udg_Heroes[HeroID])/GetUnitStateSwap(UNIT_STATE_MAX_MANA,udg_Heroes[HeroID]))*100.00))call SetUnitOwner(udg_Heroes[3-HeroID],Player(0),false)call SetUnitOwner(udg_Heroes[HeroID],Player(PLAYER_NEUTRAL_PASSIVE),false)call ShowUnitShow(udg_Heroes[3-HeroID])if(HeroID=2)thencall SetUnitFlyHeightBJ(udg_Heroes[1],50.00,10000.00)call TriggerSleepAction(0.10)call SetUnitFlyHeightBJ(udg_Heroes[1],GetUnitDefaultFlyHeight(udg_Heroes[1]),320.00)endifcall SelectUnitAdd(udg_Heroes[3-HeroID])call ForGroup(selection,function Trig_Shape_Shift_Dragon_SelectUnits)set k=1loopexitwhen k>6if(UnitItemInSlotBJ(udg_Heroes[HeroID],k)!null)thenset i=1loopexitwhen i>6call UnitAddItemByIdSwapped('k3m1',udg_Heroes[3-HeroID])set j=1set item_on_ground=trueloopexitwhen j>6if(GetLastCreatedItem()=UnitItemInSlotBJ(udg_Heroes[3-HeroID],j))thenset item_on_ground=falseendifset j=j+1endloopif(item_on_ground=true)thencall RemoveItem(GetLastCreatedItem())endifset i=i+1endloopcall RemoveItem(UnitItemInSlotBJ(udg_Heroes[3-HeroID],k))call UnitAddItemSwapped(UnitItemInSlotBJ(udg_Heroes[HeroID],k),udg_Heroes[3-HeroID])set i=1loopexitwhen i>6if((GetItemTypeId(UnitItemInSlotBJ(udg_Heroes[3-HeroID],i))='k3m1'))thencall RemoveItem(UnitItemInSlotBJ(udg_Heroes[3-HeroID],i))endifset i=i+1endloopendifset k=k+1endloopendfunctionfunction InitTrig_Shape_Shift_Meta takes nothing returns nothingset gg_trg_Shape_Shift_Meta=CreateTrigger()EVENT_PLAYER_UNIT_SPELL_CASTcall TriggerRegisterPlayerUnitEventSimple(gg_trg_Shape_Shift_Meta,Player(0),EVENT_PLAYER_UNIT_SPELL_EFFECT)call TriggerAddCondition(gg_trg_Shape_Shift_Meta,Condition(function Trig_Shape_Shift_Meta_Conditions))call TriggerAddAction(gg_trg_Shape_Shift_Meta,function Trig_Shape_Shift_Meta_Actions)endfunctionwww.shufadashi.com防采集。

DNF回归活动再开启,但是回归玩家寥寥无几,现役玩家为了奖励,不得不花钱找回归玩家带。

跟我一样喜欢看主角蜕变的电视剧。我到是有一部适合你的要求,不过是韩国的。很虐人。女主很漂亮。男主帅是帅就是有点渣。《黄色复仇草》各种虐。女主被女二诬陷成罪犯。入狱5年 出来开始计划复仇。反正我是很随和的个性的。看的我都想拿刀进去砍死女二。不喜欢看虐的就别去点了吧。个人意见。现在蜕变的电视剧都少了。大部分我猜你都看过。只有介绍一点重口味的给你看看了。虐心。集数有点长。前面最好看懂剧情。中间虐人就可以快进了,不然你会忍受不了。就这么多!内容来自www.shufadashi.com请勿采集。

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